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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FSOUND_SetPan">FSOUND_SetPan</A></H2>
Sets a channels pan position linearly<BR>
<P>
<B>signed char F_API </B><B> </B><B>FSOUND_SetPan</B><B>(</B><BR>
<B>int </B><B> </B><I>channel</I><B>,</B><BR>
<B>int </B><B> </B><I>pan</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>channel</I></TD>
<TD>The channel number/handle to change the pan for.  FSOUND_ALL can also be used (see remarks)<BR>
</TD><TR VALIGN=top><TD><I>pan</I></TD>
<TD>The panning position for this channel to set.<BR>
parameters are:<BR>
- from 0 (full left) to 255 (full right)<BR>
- FSOUND_STEREOPAN.  This is meant for stereo samples, but will work on mono <BR>
samples as well.  It makes both left and right FULL volume instead of 50/50<BR>
as middle panning does.  See remarks section for more information on this.<BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, TRUE is returned.<BR>
On failure, FALSE is returned.<BR>
<H3>Remarks</H3>
FSOUND_ALL is supported.  Passing this will set the pan of ALL channels available.<BR>
If FSOUND_ALL is used the last channel success flag will be returned.  This return value is not useful in most circumstances.<BR>
----------<BR>
Important : If you are playing a STEREO sample, and using normal middle panning, it will only come out at half the volume <BR>
they are supposed to.  To avoid this use FSOUND_STEREO pan.<BR>
Panning works in the following manner:<BR>
full left  : 100to left, 0to right<BR>
full right : 0to left, 100to right<BR>
middle     : 71to left, 71to right<BR>
FMOD Uses 'constant power' panning.  The center position is 71 4749584n each channel as it keeps an even RMS output level when<BR>
moving the sound from left to right.  Placing 50 4749584n each channel for a middle position is incorrect.<BR>
The pan graph for constant power panning resembles a curve instead of straight lines.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
<H3>See Also</H3>
<A HREF="FSOUND_DSP_MixBuffers.html">FSOUND_DSP_MixBuffers</A>
, 
<A HREF="FSOUND_GetPan.html">FSOUND_GetPan</A>
, 
<A HREF="FSOUND_Sample_SetDefaults.html">FSOUND_Sample_SetDefaults</A>
, 
<A HREF="FSOUND_Sample_SetDefaultsEx.html">FSOUND_Sample_SetDefaultsEx</A>
, 
<A HREF="FSOUND_Stream_Play.html">FSOUND_Stream_Play</A>
, 
<A HREF="FSOUND_Stream_PlayEx.html">FSOUND_Stream_PlayEx</A>
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